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CS2 Binds Generator

Buy binds, a jump-throw, clear decals, drop, ping — pick the action and the key, get the lines. Every action carries whether it has been confirmed to work in CS2, and the file writes only the ones that have. A starter set is already on the keyboard below.

FREENo account · Nothing leaves your browser
Your keyboard · click a key to put it on the selected rowescf1f2f3f4f5f6f7f8f9f10f11f12`1234567890-=tabqwertyuiop[]capsasdfghjkl;'shiftzxcvbnm,./ctrlaltspacemouse3mouse4mouse5
bound used twice, second one wins in game skipped, action does not work
2written
0skipped
0duplicate
Paste this into the console2 binds
// binds — built on imbaboost.com
// Paste into the console, or into your autoexec.
bind "f" "buy ak47; buy m4a1"       // key → action
bind "v" "buy vest; buy vesthelm"   // key → action
2 written
Where it goesOpen the console with ~ (enable it in Settings › Game › Enable Developer Console), paste, press Enter. Binds typed into the console are kept by the game until you change them. For good, put the block in your autoexec.

11 of 13 actions are confirmed to work in CS2. The rest can be picked and are skipped in the file — a bind that buys nothing is worse than no bind.

01

Your rows

2 binds · keys as CS2's bind command spells them · click a row to select it, then a key on the map
confirmed in CS2 · written
confirmed in CS2 · written
02

Every action, with its status

typed into a CS2 console on 5 September 2026 and sorted by what happened
Takeaway · 11 work, 2 do not
confirmed in CS2Buy AK-47 / M4buy ak47; buy m4a1 · one key on both sides — the game buys the one your team can
confirmed in CS2Buy AWPbuy awp
confirmed in CS2Buy armour + helmetbuy vest; buy vesthelm · buys the helmet only when you can afford it after the vest
confirmed in CS2Buy defuse kitbuy defuser · CT only; does nothing on T
confirmed in CS2Buy smoke + flash + HEbuy smokegrenade; buy flashbang; buy hegrenade
confirmed in CS2Buy molotov / incendiarybuy molotov; buy incgrenade · one key on both sides
does not work in CS2Clear blood and bullet holesr_cleardecals · r_cleardecals does not exist in CS2 — the console answers Unknown command (checked 2026-09-05); decals fade on their own
confirmed in CS2Drop weapondrop
confirmed in CS2Switch to knifeslot3
confirmed in CS2Toggle frame-time HUDtoggle cl_hud_telemetry_frametime_show 0 2 · CS2's replacement for net_graph, which is gone
does not work in CS2Jump-throw (alias)+jt · does not work in CS2: both alias lines are accepted, bind "n" "+jt" is accepted, and pressing the key does nothing — while bind "n" "+jump" does jump (owner's test 2026-09-05). CS2 resolves throws sub-tick; there is no alias-based jump-throw to offer
confirmed in CS2Radio: standard messagesradio2 · opens the Standard Radio Message menu (Affirmative, Negative, Cheer, Compliment, Thanks)
confirmed in CS2Pingplayer_ping
Confirmed in CS2 (tested 2026-09-05): 11. Does not work in CS2 (tested 2026-09-05): 2. Not yet confirmed: 0.
03

How it works

  1. Add a row per bind: what it should do, and which key. The key list uses the names CS2’s bind command expects.
  2. Copy the block into the console, or into your autoexec so it loads every time.
  3. A key used twice is flagged; the second bind would silently overwrite the first in the game.
04

Why some actions are skipped

Several CS:GO-era commands are gone — r_cleardecalsanswers “Unknown command” — and the classic alias jump-throw is accepted by the console but never fires. Every action here was typed into a CS2 console on 5 September 2026 and sorted by what happened. An action that did not work is still listed, with the reason, and skipped in the output with a count — a bind that buys nothing is worse than no bind.

Binds live best in an autoexec, and a practice config is where you test a grenade bind without a clock running.

05

Questions people ask

Does the jump-throw bind work in CS2?

Not the classic one. We typed the two alias lines and the bind into a CS2 console on 5 September 2026: all three were accepted, the key did nothing, and a plain bind "n" "+jump" jumped. CS2 resolves throws sub-tick, so the game does not need it — and an alias starting with + does not fire from a key any more. The action is listed above as not working so nobody wastes a key on it.

Are binds allowed?

Binds are a built-in feature of the game: a key mapped to console commands, the same thing the settings menu does for movement keys. Nothing here automates play or reads the game’s memory.

Where do I put them?

In the console, or in your autoexec.cfg so they load on start. A bind typed into the console is kept by the game until you change it.

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