CS2 Binds Generator
Buy binds, a jump-throw, clear decals, drop, ping — pick the action and the key, get the lines. Every action carries whether it has been confirmed to work in CS2, and the file writes only the ones that have. A starter set is already on the keyboard below.
// binds — built on imbaboost.com // Paste into the console, or into your autoexec. bind "f" "buy ak47; buy m4a1" // key → action bind "v" "buy vest; buy vesthelm" // key → action
11 of 13 actions are confirmed to work in CS2. The rest can be picked and are skipped in the file — a bind that buys nothing is worse than no bind.
Your rows
2 binds · keys as CS2's bind command spells them · click a row to select it, then a key on the mapEvery action, with its status
typed into a CS2 console on 5 September 2026 and sorted by what happenedHow it works
- Add a row per bind: what it should do, and which key. The key list uses the names CS2’s bind command expects.
- Copy the block into the console, or into your autoexec so it loads every time.
- A key used twice is flagged; the second bind would silently overwrite the first in the game.
Why some actions are skipped
Several CS:GO-era commands are gone — r_cleardecalsanswers “Unknown command” — and the classic alias jump-throw is accepted by the console but never fires. Every action here was typed into a CS2 console on 5 September 2026 and sorted by what happened. An action that did not work is still listed, with the reason, and skipped in the output with a count — a bind that buys nothing is worse than no bind.
Binds live best in an autoexec, and a practice config is where you test a grenade bind without a clock running.
Questions people ask
Does the jump-throw bind work in CS2?
bind "n" "+jump" jumped. CS2 resolves throws sub-tick, so the game does not need it — and an alias starting with + does not fire from a key any more. The action is listed above as not working so nobody wastes a key on it.Are binds allowed?
Where do I put them?
Related tools
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