CS2 Crosshair Generator & Live Preview
Your crosshair on four backgrounds at once, so you see where it disappears before a round does it for you. Then copy the console commands, or start from one of 13 crosshairs used by professional players.
Paste this into the console
11 commands, checked against a CS2 cvarlist 2026-08-26cl_crosshairstyle 4 cl_crosshairsize 2 cl_crosshairthickness 1 cl_crosshairgap -2 cl_crosshairdot 0 cl_crosshair_drawoutline 1 cl_crosshair_outlinethickness 1 cl_crosshaircolor 1 cl_crosshairusealpha 1 cl_crosshairalpha 255 cl_crosshair_t 0
How to use the generated crosshair in CS2
Copy the commands, open the console in CS2 (enable it under Settings → Game → Enable Developer Console, then press ~) and paste them in. The crosshair changes immediately. To keep it across restarts, put the same lines in autoexec.cfg— see “Making it stick” below.
What each setting changes
Style decides whether the crosshair moves. Anything other than static opens up when you shoot or move, which looks like feedback and is mostly noise — the recoil pattern is fixed and learnable, and the crosshair does not tell you where the bullets went. Gap is the distance from the centre and goes negative, which is how the very tight crosshairs are made. Outline is what keeps a thin crosshair visible against a bright wall; it costs nothing and is the first thing to turn on if yours keeps disappearing.
Why every pro on that list uses the same style
All 13 of them run classic static. A dynamic crosshair spends most of a round animating in response to your own movement, and that animation covers the part of the screen you are trying to read. The static one stays a fixed reference, so the only thing changing on screen is the game. Their sizes and colours are all over the place, which is the other half of the lesson: that part is taste, and the style is not.
Making it stick
Pasting into the console applies it immediately but does not always survive a restart. To keep it, put the same lines in autoexec.cfg — our autoexec generator writes the rest of that file for you, with a comment on every line.
Pro crosshair values read on 18 August 2026. Players change them, sometimes mid-season — if one looks wrong, it probably changed rather than was wrong when we read it. The preview is an approximation of the in-game render; the commands are exact.
Questions people ask
Can I paste a CSGO-xxxxx share code?
Is the preview exact?
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