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CS2 Crosshair Generator & Live Preview

Your crosshair on four backgrounds at once, so you see where it disappears before a round does it for you. Then copy the console commands, or start from one of 13 crosshairs used by professional players.

FREENo account · Nothing leaves your browser
Dark interior
Pale stone
Sky
Foliage
The preview is an approximation over four surfaces. The commands are exact; the game draws the final pixels.
Colour
Start from a shapeor from a pro prosettings.net · 18 August 2026
Every one of the 13 runs style 4, classic static — a crosshair that never moves. Players change crosshairs, so treat these as a starting point rather than a spec. Share codes (CSGO-…) are not decoded here: the field layout is unverified and a wrong decode fails silently. The commands are the exact output.
01

Paste this into the console

11 commands, checked against a CS2 cvarlist 2026-08-26
Takeaway · all 13 pros run style 4
Console commands11 commands
cl_crosshairstyle 4
cl_crosshairsize 2
cl_crosshairthickness 1
cl_crosshairgap -2
cl_crosshairdot 0
cl_crosshair_drawoutline 1
cl_crosshair_outlinethickness 1
cl_crosshaircolor 1
cl_crosshairusealpha 1
cl_crosshairalpha 255
cl_crosshair_t 0
active in CS2 · cvarlist 2026-08-26
Console with ~ (enable it in Settings › Game › Enable Developer Console), paste, Enter. Settings-menu changes overwrite these until they live in your autoexec.
02

How to use the generated crosshair in CS2

Copy the commands, open the console in CS2 (enable it under Settings → Game → Enable Developer Console, then press ~) and paste them in. The crosshair changes immediately. To keep it across restarts, put the same lines in autoexec.cfg— see “Making it stick” below.

03

What each setting changes

Style decides whether the crosshair moves. Anything other than static opens up when you shoot or move, which looks like feedback and is mostly noise — the recoil pattern is fixed and learnable, and the crosshair does not tell you where the bullets went. Gap is the distance from the centre and goes negative, which is how the very tight crosshairs are made. Outline is what keeps a thin crosshair visible against a bright wall; it costs nothing and is the first thing to turn on if yours keeps disappearing.

04

Why every pro on that list uses the same style

All 13 of them run classic static. A dynamic crosshair spends most of a round animating in response to your own movement, and that animation covers the part of the screen you are trying to read. The static one stays a fixed reference, so the only thing changing on screen is the game. Their sizes and colours are all over the place, which is the other half of the lesson: that part is taste, and the style is not.

05

Making it stick

Pasting into the console applies it immediately but does not always survive a restart. To keep it, put the same lines in autoexec.cfg — our autoexec generator writes the rest of that file for you, with a comment on every line.

Pro crosshair values read on 18 August 2026. Players change them, sometimes mid-season — if one looks wrong, it probably changed rather than was wrong when we read it. The preview is an approximation of the in-game render; the commands are exact.

06

Questions people ask

Can I paste a CSGO-xxxxx share code?

Not here. The share code is Valve’s format and the field layout has not been verified against codes the game itself produced, so we decode nothing we cannot check. The commands above are the exact output.

Is the preview exact?

No — it is an approximation over four surfaces. CS2 draws the crosshair in the engine at your own resolution. The commands are exact; the game draws the final pixels.

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