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CS2 eDPI & Sensitivity Calculator

Below is a worked example at 800 DPI and 1.20. Replace the two numbers with yours and every figure updates.

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  1. 1Mouse DPIis in your mouse software. Most ship at 800 or 1600.
  2. 2Sensitivityis in CS2: Settings › Keyboard / Mouse › Mouse Sensitivity.
  3. 3Replace the numbersbelow. Everything updates as you type.
eDPI960
43.3 cmper full turn
17.05 inper full turn
in rangevs 13 pros
01

Where you land

13 professionals, read on 18 August 2026
Takeaway · inside the 620–1236 band
eDPI of 13 pros, you in white

You are inside the range the whole list plays at (620–1236). Thirteen players is a small sample, but it says sensitivity is unlikely to be what is holding you back.

New mouse? Keep the feel
Set sensitivity to2.4
Same eDPI, same 43.3 cm per turn. Your hand will not notice the mouse changed.
Common new DPI:
m_yaw 0.022is the only constant used. It is a CS2 cvar you can read in your own console. No fudge factors, no cross-game guesses.
PlayerDPISenseDPIcm/360ZoomResolution
donk8001.25100041.56 cm11280×960
m0NESY4002.392045.18 cm11280×960
ZywOo400280051.95 cm11280×960
s1mple4003.09123633.63 cm11280×960
NiKo8000.972057.73 cm0.91280×960
device8000.9576054.69 cm11280×960
ropz4001.7770858.71 cm11920×1080
sh1ro8001.0483249.96 cm11280×960
Twistzz4001.5963665.35 cm1.11280×960
blameF4001.5562067.04 cm11280×960
frozen400280051.95 cm0.81280×960
broky4001.976054.69 cm1.21280×960
jL800180051.95 cm11280×960

Read on 18 August 2026. cm/360 is computed from their DPI and sensitivity, not copied.

02

How eDPI is calculated

eDPI = mouse DPI × in-game sensitivity. Sensitivity on its own says nothing, because it is multiplied by the DPI of your mouse. Somebody on 400 DPI and 2.0 moves exactly as far as somebody on 800 DPI and 1.0 — same eDPI, same aim, two numbers that look nothing alike. That is why every comparison worth making uses eDPI, and why copying a pro's sensitivity without their DPI gives you something they have never played. Results are shown to one decimal; the calculation is not rounded before that.

03

eDPI vs. cm/360

eDPI compares two players; cm/360 tells you something physical — how much mousepad you need for one full turn. It is computed from CS2's own m_yaw of 0.022 degrees per mouse count, so it is arithmetic rather than opinion. If your number is under about 20 cm you are turning with your wrist; over about 45 cm you are turning with your shoulder and will want the desk space to do it.

04

How to compare CS2 sensitivities

All 13 players in the table sit between 620 and 1236 eDPI, with the median at 800. That is 13 players read from one public source on one date — a sample, not a survey of the scene, and not a recommendation. There is no professional in it playing at 3,000, and none at 200 either. If you are far outside that band it is the one setting worth changing deliberately — not because the pros are right about everything, but because a band that tight across different people and roles is not a coincidence. There is no cross-game converter here on purpose: the yaw constants of other games are community measurements, and a converter that is 3% off is worse than none.

While you are setting things up, the crosshair generator and the autoexec generator cover the rest of the config.

05

Questions people ask

Can I convert my Valorant sensitivity here?

No. Cross-game yaw constants are community-measured, and a converter a few percent off would feel almost right for a month. This page only does what it can do exactly.

Is a low eDPI better?

Every professional on the list sits between 620 and 1236. Inside that band, sensitivity is not what is holding you back.

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